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-
- Tile Match
- Release 1.0 April 17, 1992
-
- Nels Anderson
- 92 Bishop Drive
- Framingham, MA 01701 U.S.A.
-
-
- With all the beautiful tiles people have been creating for my Mah Jongg
- solitaire game it seemed a shame that only one game could make use of them.
- There are many other solitaire games for which tiles would make suitable
- playing pieces so it seemed only logical to develop one of them and that's
- how Tile Match was born.
-
- Tile Match is based on a game that is known by various names such as
- concentration solitaire and memory. There are a number of variations on
- this game with different playing and scoring rules and even multi-player
- versions. Tile Match includes all these variations; there are 48 different
- solitaire variants, plus it can be played as a multi-player game with two
- to four players, or as a two player game where the computer plays one of
- the sides. That should be enough options to keep any player happy!
-
- Tile Match is an easy game to play, though obviously some thinking will be
- required to do well. You might want to just jump right into the game and
- start playing rather than reading the instructions. The basic objective is
- to find matching pairs of tiles from the set of tiles displayed with their
- backs showing. Once you've mastered the basics you can take a look at the
- various options available and try those that interest you. The game has a
- help function built in which you can reference at any time.
-
- Tile Match runs in 640x350, 16 color graphics mode supported by EGA and VGA
- cards. No other graphics modes are supported so if you have an older CGA,
- Hercules, etc. system you will not be able to use the game. Tile Match
- works best when played with a mouse but also has a keyboard interface which
- primarily uses the arrow keys for movements.
-
- Tile Match is distributed as Shareware -- this allows you to try it before
- you buy it, but if you continue to use the game regularly you are expected
- to register. When you register, please let me know what version you have
- (it's right on the title screen) and I'd also be interested to know where
- you got it from. Please, make sure you put your name and address on your
- letter! Or you can use the instant registration form in the file
- "orderfrm.txt". Just copy the file to your printer, fill it out, and mail
- it. If you're not familiar with the Shareware concept, please read the
- file "sharewre.txt".
-
- The registration is $15, for which I will send you a disk with the latest
- version. Or for $22 you can get the "deluxe" version which includes a copy
- of the latest version of the game in a binder with printed instructions.
- Either version also includes more tile sets and more background pictures.
- Shipping and handling is $2, or $4 for outside North America or for the
- deluxe version.
-
- If you live in the U.K. you can register through Nildram Software. Please
- print the file UKORDER.TXT for an order form all ready to go or just send
- #12.95 to:
-
- Nildram Software
- 26 Stanley Hill Avenue
- Amersham
- Bucks HP7 9BD
-
- If you have any suggestions or discover any problems with the program you
- can reach me via the Xevious BBS (PCBoard) system (300/1200/2400/9600/14400
- HST/v.32, 8N1) at 508-875-3618. Leave a C)omment to the sysop to reach me.
- Xevious is the official support BBS for all my software and the latest
- versions are always available for downloading there. There is also a
- support conference for people to exchange game tips or ask questions.
- J)oin conference #31 and check out the latest tips. Also check B)ulletin
- #1 for the list of latest versions of all my software.
-
- You can also reach Xevious through RelayNet. If there's a RelayNet board
- in your area send a routed message to me at node XEVIOUS. The Shareware
- conference would be the best choice, but if that's not available try
- TPascal, Games or even Common.
-
- I'm also available through CompuServe's email system. Send email to me at
- 71020,2613. Or join me and many other Shareware authors in the Shareware
- forum (GO SHAREWARE). You can also reach my CompuServe mail box via
- Internet by addressing to 71020.2613@compuserve.com.
-
-
- *****************************************************************************
- * PLAYING THE GAME *
- *****************************************************************************
-
-
- OBJECT
-
- The object of the game is to find exactly matching pairs of tile as quickly
- as possible. The tiles are placed on the playing surface face down so a
- good memory is required to make matches.
-
- Most variants favor fastest time in judging how well you do, though there
- are some variants where extra points are awarded for making multiple
- matches on one turn and here points are used for scoring.
-
- In the multiple player variants each player tries to make more matches on
- his turns than the other player(s) make. There are a number of variations
- on the scoring system.
-
- GENERAL
-
- You can end the game at any time by hitting the F10 key. You can also
- stop by using the mouse cursor to point to QUIT on the menu bar and
- clicking the mouse button. Other commands on the menu bar can also be
- clicked on using the mouse. If you prefer using the keyboard, each menu
- bar function can be accessing using a function key or by holding down the
- ALT key while pressing the letter key that is the first letter in the
- command you want (i.e., press ALT-H for the HELP command).
-
- Several menu items open up sub-menus. In the sub-menus either click on
- your choice with the mouse cursor or type the number corresponding to your
- choice. A few of the most commonly used functions have keyboard shortcuts
- that are listed along with the function descriptions below.
-
- MOUSE PLAY SPECIFICS
-
- Tile Match can be played entirely with a mouse. Select your first tile by
- moving the mouse cursor (which looks like a pointing finger) over the tile
- and clicking the mouse button. The tile will flip over and remain
- displayed until you complete your move. Select a second tile as before and
- it will also flip over. If you have a match, your score will be updated
- and the tiles will either disappear or remain face up depending on which
- option you've selected in the Master Setup menu. If the tiles you selected
- don't match they will remain displayed briefly and then flip back over.
- How long they remain face up can be set in the Master Setup menu.
-
- To be able to use a mouse with Tile Match you must have a mouse driver
- loaded before running the game. The driver should have come with your
- mouse when you bought it and installation instructions should have been
- included with the mouse documentation. In general, the mouse driver is
- either an .exe file that you can run at any time or a .sys file that is
- included in your "config.sys" file making it load when you boot your
- computer. Mouse drivers are frequently updated by manufacturers so if
- you have any problems with your mouse check to see if an updated driver
- is available.
-
- KEYBOARD PLAY SPECIFICS
-
- Tile Match also plays easily using just the keyboard. Use the arrow keys
- (make sure NUM LOCK is off) to position the finger over the tile you want
- to select and then hit either the enter key or space bar to flip it over.
- The first tile will remain face up until you complete your turn. Move the
- finger over your second choice and hit enter or space as before. If your
- two selections match, your score will be updated and the tiles will either
- disappear or remain face up depending on the option you selected in the
- Master Setup menu. If the two tiles don't match they will remain face up
- briefly and then automatically flip back over. You can set how long they
- remain face up with the Master Setup menu.
-
- SINGLE PLAYER GAME
-
- Tile Match can be played as a solitaire game with the computer providing
- the playing surface and all timing and scoring. There are a large number
- of playing options which vary the difficultly level greatly. At the
- easiest levels, using the small playing board, Tile Match is simple enough
- for young children while as the highest level it will be a challenge for
- anyone.
-
- See the section below on GAME OPTIONS for a description of all the
- different variations. All options apply to single and multiple player
- games.
-
- MULTIPLE PLAYER GAME
-
- Tile Match can be played by two to four players in addition to solitaire.
- In these variants players take turns trying to find matches with the
- highest final score (when all tiles have been matched) winning.
-
- The scoreboard on the right side of the screen shows each player's score
- and cumulative playing time. A red "lamp" will light next to the player
- who should be making his turn and his clock will be advancing as well. In
- case of ties the fastest time wins so making moves quickly is a good idea.
-
- Players can use both the mouse and keyboard to play.
-
- A single person can also play a two player game with the computer as the
- opponent. Game options and scoring are the same as if a human opponent was
- playing. To play against the computer just select that option from the
- Master Setup menu.
-
- GAME OPTIONS
-
- Tile Match has a large number of options, most of which are selected from
- the Master Setup menu. The Master Setup menu in turn is selected from the
- option command on the main menu bar or directly by hitting ALT-S. Each
- option in the Master Setup menu is described below.
-
- Options can be selected with the mouse or the arrow keys. To select an
- option with the mouse click on the word or the button just to the left of
- the option description. The button will depress to show that it is
- selected. Using the keyboard move the cursor around with the arrow keys
- and use either the enter key or space bar to select. When you have all
- options the way you want click on the OK button.
-
- Hitting the ESC key will abort immediately and hitting the HOME key will
- move the cursor to the OK button.
-
- The options you select are stored in a file called "match.cfg" which is
- used each time the game is started up. Thus each time you play Tile Match
- will start with the exact same options you were using the last time you
- played.
-
- Master Setup Options:
-
- Sound On/Off: This option enables or disables sound effects during the
- game.
-
- Flip Time: This option lets you set the length of time that a pair of tiles
- remains displayed after you've selected them. Select the + symbol to
- increase the display time or the - symbol to decrease the time. The
- colored bar indicates the current time which can be varied from about 0 to
- 3 seconds.
-
- Board Size: Three board sizes are available to vary the difficulty of the
- game. The small board consists of only 16 tiles and is suitable even for
- small children. The medium size uses 36 tiles and the large size uses 72
- tiles.
-
- Number Each Tile: This option works with the Board Size option to select
- the game difficulty. You can choose to have either two or four of each
- tile. With four of each tile there are several ways of finding matching
- pairs which makes playing easier even with the larger board sizes.
-
- Tiles Stay/Tiles Hide: This option selects what happens after a match has
- been made. You can choose to have the tiles disappear after a match or
- remain on the board displayed face up.
-
- Number of Players: You can select 1, 2, 3, or 4 players or 1 player versus
- computer. If you select 1 player versus computer you also can select how
- good a player the computer is. Computer skill is set by what percentage
- of tiles the computer remembers after they've once been turned over.
-
- Scoring: These options control whether time or points is favored in scoring
- the game and are used both for single and multiple player games. If "One
- Move Per Player" is selected each player gets one turn whether or not they
- make a match; this option favors speed in deciding a winner. If "Player
- Moves Until No Match" is selected a player's turn continues until he
- selects two tiles that are not a pair; this option favors points in
- deciding a winner.
-
- If "Player Moves Until No Match" is selected two additional scoring options
- are available. You can select either "1 Point Per Match" or "2 Points for
- 2nd Match". Choosing the latter allows for higher scores by more greatly
- awarding players who can make a series of matches on a single turn. This
- option gives one point for the first match then two points for each
- additional match made on the same turn.
-
- Wild Cards: Turning this option on will include two wild cards on the
- playing board. Each wild card matches any other card (including the other
- wild card). When using this option you will usually end up with unplayable
- tiles at the end of the game.
-
- Bad Cards: Turning this option on will include two "lose turn" cards on
- the playing board. When one of these is selected that player's turn ends
- immediately. Wild cards do not match lose turn cards.
-
- COMMAND LINE OPTIONS
-
- The game options you want are usually chosen using the Master Setup menu
- and are reloaded each time you play from the "match.cfg" configuration
- file. You can override these selections using command line options as
- follows:
-
- -2 use two of each tile
- -4 use four of each tile
- -b1 small (16 tile) board
- -b2 medium (36 tile) board
- -b3 large (72 tile) board
- -c play against the computer
- -f# tile flip time in 0.3 second increments
- -h tiles hide after match
- -l lose turn (bad cards) allowed
- -m multiple moves per turn allowed
- -p# number of players (replace # with 1,2,3 or 4)
- -s sound off
- -w wild cards allowed
- -x multiple points used for multiple matches
-
- You can also include the name of the tile set you want to use on the
- command line. Here are some examples:
-
- To play using a large board with sound off, use this command line:
-
- match -b3 -s
-
- Note that the dashes are required and there must be a space between
- each option.
-
- To use the Mah Jongg tile set (mahjongg.til) and allow wild cards,
- use this command line:
-
- match mahjongg.til -w
-
- MENU BAR SELECTIONS
-
- Tile Match has a menu bar at the top of the screen to control all functions
- other than actual game play. Each menu item is described below:
-
- F1 or ALT-H - Help
-
- Several screens of helpful information on playing the game and on game
- options are available. You can move between the screens by clicking on the
- appropriate box: "NEXT" to advance to the next screen, "PREV" to go back a
- screen, and "QUIT" to exit help.
-
- F2 or ALT-I - Info
-
- Some basic information on Tile Match is displayed along with registration
- information and the author's address. Also displays the name of the artist
- who created the tile set currently in use, if known.
-
- F3 or ALT-F - File
-
- This opens up a sub-menu that gives access to files related to Tile Match
- as follows:
-
- New Game: This function ends the current game and starts a new one. You
- can use ALT-N as a shortcut to this function without going through the
- menus.
-
- Load Tiles: This function will load a new set of tiles. It will start by
- displaying all tile sets in the current directory (tile set files always
- end with the suffix .til). You can move to other directories by using the
- "close" option to move up or by clicking on a directory name to move down.
-
- Load Picture: Normally Tile Match displays a plain black background behind
- the tiles on the playing surface. You can, however, load a .PCX picture
- file as a background. Note, though, that Tile Match always uses the
- correct color palette required to display the playing tiles and if the
- picture uses a different palette it will not display properly.
-
- Save Game: If you need to quit before finishing a game you can save it with
- this function. Any file name can be used for a saved game but the file
- will always have the suffix ".sav".
-
- Load Game: With this function you can reload any previously saved game.
- All files with a suffix of ".sav" will be displayed to choose from.
-
- Abort: Choose this option to abort the file menu.
-
- F4 or ALT-O - Options
-
- This opens up a sub-menu that gives access to Tile Match playing options as
- follows:
-
- Change Tile Back: Tile Match by default shows a plain gray back for the
- tiles but several other backs can be used if desired. Move the cursor over
- the back you want and click to select a new tile back.
-
- Master Setup: This function opens up the Master Setup menu which is fully
- described in the Game Options section above. You can use ALT-S as a
- shortcut to this function without going through the menus.
-
- View High Scores: High scores are kept for solitaire games only. Choosing
- this function will display the current high scores list. Note that a
- separate list is kept for each variant of solitaire play and only the list
- matching the currently selected playing rules (from the Master Setup menu)
- is shown. To view a different list, first select the playing rules from
- the Master Setup menu.
-
- Clear High Scores: Choosing this function will delete all high score lists
- and erase the file where they are stored. Deleting the file 'match.scr'
- using normal DOS commands has the same effect.
-
- Shell To DOS: You can temporarily leave the game and return to DOS with
- this function. To return to the game, use the DOS command EXIT and the
- game will restart right where you left off. You can use ALT-X as a
- shortcut to this function without going through the menus. If this
- function appears not to work you probably have insufficient free memory.
-
- Clear Background: If you have a background picture loaded and decide you'd
- prefer to go back to the plain black background use this function to clear
- the background.
-
- Abort: Exit the options menu without taking any action.
-
- F10 or ALT-Q - Quit
-
- Choose this menu item to stop playing Tile Match. You'll be asked if you
- really meant to quit in case you chose this function by accident.
-
-
- *****************************************************************************
- * MAKING YOUR OWN TILES *
- *****************************************************************************
-
- If you feel artistic, you can create your own playing tiles that will work
- either either Tile Match or Mah Jongg solitaire. An editor utility called
- TileMaker is included. To use, run the file tilemakr.exe and for complete
- instructions see the file tilemakr.doc.
-
-
- *****************************************************************************
- * INCLUDED FILES *
- *****************************************************************************
-
- The following files are included in Tile Match:
-
- MATCH.EXE Tile Match program
- MATCH.DOC This file
- MATCH.TXT A brief description of Tile Match
- MATCH.HLP Text for online help function
- KIDIMAGE.PIC Pictures used during the game
- BACKSIDE.TIL Tile back images
- TILEMAKR.EXE Tile editing utility
- TILEMAKR.DOC Tile editor instructions
- *.TIL Various tile sets
- *.PCX Pictures for use as playing board backgrounds
- SHAREWRE.TXT Information on Shareware
- ORDERFRM.TXT Ready to print registration form
- UKORDER.TXT Registration form for UK residents
- VENDOR.TXT Distribution information for disk vendors
- FILE_ID.DIZ Standard program description for BBS use
-
- You are free to pass this program along to friends, give it to user groups,
- upload to BBSes, etc. with the understanding that anyone who continues to
- use the game is required to register it. All these files MUST be included
- when distributing this program. If you archive the program for
- distribution through BBSes, please use the name MATCH10.ZIP (or .LZH, .PAK,
- etc. as appropriate).
-
-
- *****************************************************************************
- * TILE SETS AND BACKGROUND PICTURES *
- *****************************************************************************
-
- The Tile Match title screen and all background pictures (*.PCX files) where
- drawn by Gary Sirois, whose work can also be found on other popular games
- such as Daniel Linton's Picture Puzzle. Because of their size only one
- background image is included with the shareware version.
-
- Each tile set is by a different artist as described below. All these sets
- are included with the registered version of the game, but only a sampling
- with the unregistered version in order to save space (and download time for
- BBS users). These sets and many other are available from a variety of
- sources.
-
- ALASKA.TIL Mark Krizer (Scenes from Alaska)
-
- ALFABET.TIL Richard VandeVelde (Letters of the alphabet)
-
- DESIGNS.TIL Sjoerdje Richardson (Random designs)
-
- FISHES.TIL Ron Gemeinhardt (Tropical fish of the world)
-
- FLOWERS.TIL Sue Tupper (Wild flowers)
-
- INVENT.TIL Charles F. Peterson (Inventions and inventors)
-
- KIDSTUF.TIL Betty L. Zirkle (Kids things: toys, animals)
-
- LGHTHOUS.TIL Larry Brown (Lighthouses)
-
- MATCH.TIL Nels Anderson (Default--playing cards)
-
- STAMPS.TIL Diana Gruber (U.S. postage stamps)
-
- STFLAGS.TIL Stuart Parsons (U.S. state flags)
-
- VEGGIES.TIL Don & Polly Hewitt (Fruits and vegetables)
-
-
- *****************************************************************************
- * REGISTRATION *
- *****************************************************************************
-
- Please remember that Tile Match is not free software. As with all
- Shareware you are expected to purchase it after you've given it a
- reasonable trial.
-
- The registration price for Tile Match is $15, which includes a disk with
- the latest version plus additional tile sets and .PCX pictures for
- backgrounds.
-
- A deluxe version of Tile Match is also available. This includes a storage
- case, printed manual plus the registered version of the game as described
- above. This version is available for $22.
-
- Please include shipping as follows:
-
- $2 for standard version within North America (U.S., Canada, Mexico)
- $4 for standard version outside North America
- $4 for deluxe version anywhere
-
- Add $2 extra for either version if you want it on 3.5" diskettes.
-
- If you live in the U.K. you can register through Nildram Software. Please
- print the file UKORDER.TXT for an order form all ready to go or just send
- #12.95 to:
-
- Nildram Software
- 26 Stanley Hill Avenue
- Amersham
- Bucks HP7 9BD
-
-
- *****************************************************************************
- * DISCLAIMER OF WARRANTY *
- *****************************************************************************
-
- This software is sold "as is", without any warranty as to performance or
- any other warranties whether expressed or implied. Because of the many
- hardware and software environments into which this program may be used, no
- warranty of fitness for a particular purpose is offered. The user must
- assume the entire risk of using the program. Any liability of the seller
- will be limited exclusively to product replacement or the refund of the
- registration fee.
-
-
- *****************************************************************************
- * ASSOCIATION OF SHAREWARE PROFESSIONALS *
- *****************************************************************************
-
- This software is produced by Nels Anderson who is a member of the
- Association of Shareware Professionals (ASP). ASP wants to make sure that
- the shareware principle works for you. If you are unable to resolve a
- shareware-related problem with an ASP member by contacting the member
- directly, ASP may be able to help.
-
- The ASP Ombudsman can help you resolve a dispute or problem with an ASP
- member, but does not provide technical support for members' products.
- Please write to the ASP Ombudsman at 545 Grover Road, Muskegon, MI 49442,
- USA or send a CompuServe message via email to ASP Ombudsman 70007,3536.
- FAX: 616-788-2765.
-
- _______
- ____|__ | (R)
- --| | |-------------------
- | ____|__ | Association of
- | | |_| Shareware
- |__| o | Professionals
- -----| | |---------------------
- |___|___| MEMBER
-
-
- *****************************************************************************
- * AVAILABLE SOFTWARE *
- *****************************************************************************
-
- Other software which I've either written or contributed to:
-
- MAHJONGG: Solitaire game played with Chinese tiles. Supports
- EGA and Hercules graphics; mouse optional. See reviews
- in December 1988 "PCWorld" and April 1989 "Compute!".
- Uses the same tile sets as Tile Match.
-
- CIPHER: A word puzzle game involving solving quotations that
- have been encrypted. Runs in EGA or VGA graphics mode
- with or without a mouse, or in text mode.
-
- CIPHWN: Cipher for Windows. All the features of regular
- CIPHER but runs under the Microsoft Windows 3.x
- environment.
-
- EGATREK: Space strategy battle game, using full EGA graphics,
- based on the classic minicomputer game. Winner of
- Public Brand Software's 1988 software contest.
-
- SHOOT: "Shooting Gallery" tests your aim and reflexes in a
- number of different rounds of shooting. Uses MCGA
- graphics mode for 256 colors and and also requires
- a mouse. See review in "PC Magazine" vol. 9 #20.
-
- SUPERFLY: An action game using hi-res EGA/VGA graphics. Chase the
- flies and other insects through twenty different rounds.
- Includes three levels of difficulty, hall of fame, shell
- to DOS, etc. Keyboard/joystick/mouse supported. See
- review in "PC Magazine" vol. 10 #17.
-
- BASSTOUR: (Written by Dick Olsen). Game that simulates a fishing
- tournament, including rod and lure selection. Runs in
- EGA/CGA/MCGA/Hercules graphics modes. Uses many of the
- utilities from MOUSTOOL. Do not order this game from
- me; for more information contact: Richard Olsen, 68
- Hartwell Avenue, Littleton, MA 01460.
-
- BASSMAP: Companion program for BassTour which allows lakes to be
- created or modified. EGA and CGA versions included.
- Requires BassTour or Bass Class.
-
- - - - - -
-
- Tile Match is copyright (c) 1992 by Nels Anderson. All rights reserved.
-